![]() ![]() One reason for this method would be to get as much user input condensed into one small package so everyone tries it as the same time so you can get good feedback in a short period of time as a pose to having people wait weeks to bother trying it. Secondly there are a few reasons you might do a demo this way, it is not uncommon just they normally don't use the word beta and instead use terms like test weekend or what not. ![]() Let's start off by stating the following of let's be fair creating demos takes away from resources that could be put towards creating the game so the fact there was a demo at all was nice. Originally posted by minicats:What's the point of making a demo like this? ![]()
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